Development on the long awaited Progress Quest OEM Service Release 2 (OSR2) continues
apace. The new version is informally named "Progress Quest Realms" as it
will include support for multiple realms, as well as a few
new beasts, items, and characters. To keep you abreast of whats afoot, we'll be introducing
previews of the different features in the developer diaries below.
Please be sure to check back every couple
of days to see what turns up.
NOTE: The update has been released! Grab it from the download
page.
April 8, 2002
New Beta Version: RELEASE CANDIDATE 1
You may now, and for a limited time only,
download the release candidate for the new version.
April 5, 2002
New Weapon Attribute: STABBITY
The rumors surrounding this weapon attribute are, we may now reveal,
well founded. The entire stabscape of stabbity weapons are currently undergoing rigorous
testing in our quality labs.
March 29, 2002
New Realm: SPOLTOG
Spoltog is a realm of dappled sunlight on golden fields where bugbears graze.
In this magical land, Silkies frolic on white sand beaches, and the buzz of grid bugs hints that
killing is in the air.
March 22, 2002
New Monster: MULTICELL
The Multicell is a complex biological structure consisting of
many different cells performing highly specialized functions,
working together within a cohesive system.
This vituosity makes the Multicell extremely deadly at close
quarters. The dendrites of the Multicell are much prized by
apothecaries and are known to counter lockjaw.
March 21, 2002
New Race: LAND SQUID
Posessed of superhuman strength, the Land Squid, a giant, lunged cephalopod,
makes for a fearsome fighter. But its real strength rests in its
brace of dexterous iron-shod tentacles, which make the Land Squid an
ideal Fighter/Organist; it is also exceedingly well suited to the
Robot and Mu-Fu Monk professions, having a natural talent for "unarmed" combat.
March 17, 2002
New Monster: STUN BEAR
The Stun Bear is a member of the Grizzly family which has been
genetically altered and mechanically enhanced by the Vorlak. While
sharing the bloodthirty might of its more common cousin, the Stun Bear
has the additional ability to clap his mighty forepaws together,
delivering a shock wave capable of immobilizing all (2d6) nearby
enemies for a short (1d8) period. The Stun Bear, when thus at leisure,
typically avails himself of large mouthfuls of his incapacitaed
victims, and is thus a rather deadly opponent.
Home ·
Info ·
FAQ ·
Play ·
Download ·
Realms ·
Accounts ·
News ·
Store ·
Forum ·
Links
©2001-2022 grumdrig@progressquest.com
progressus imprimis
Developer Diary