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Developer Diary

Development on the long awaited Progress Quest OEM Service Release 2 (OSR2) continues apace. The new version is informally named "Progress Quest Realms" as it will include support for multiple realms, as well as a few new beasts, items, and characters. To keep you abreast of whats afoot, we'll be introducing previews of the different features in the developer diaries below. Please be sure to check back every couple of days to see what turns up.

NOTE: The update has been released! Grab it from the download page.

April 8, 2002

New Beta Version: RELEASE CANDIDATE 1

You may now, and for a limited time only, download the release candidate for the new version.

April 5, 2002

New Weapon Attribute: STABBITY

The rumors surrounding this weapon attribute are, we may now reveal, well founded. The entire stabscape of stabbity weapons are currently undergoing rigorous testing in our quality labs.

March 29, 2002

New Realm: SPOLTOG

Spoltog is a realm of dappled sunlight on golden fields where bugbears graze. In this magical land, Silkies frolic on white sand beaches, and the buzz of grid bugs hints that killing is in the air.

March 22, 2002

New Monster: MULTICELL

The Multicell is a complex biological structure consisting of many different cells performing highly specialized functions, working together within a cohesive system. This vituosity makes the Multicell extremely deadly at close quarters. The dendrites of the Multicell are much prized by apothecaries and are known to counter lockjaw.

March 21, 2002

New Race: LAND SQUID

Posessed of superhuman strength, the Land Squid, a giant, lunged cephalopod, makes for a fearsome fighter. But its real strength rests in its brace of dexterous iron-shod tentacles, which make the Land Squid an ideal Fighter/Organist; it is also exceedingly well suited to the Robot and Mu-Fu Monk professions, having a natural talent for "unarmed" combat.

March 17, 2002

New Monster: STUN BEAR

The Stun Bear is a member of the Grizzly family which has been genetically altered and mechanically enhanced by the Vorlak. While sharing the bloodthirty might of its more common cousin, the Stun Bear has the additional ability to clap his mighty forepaws together, delivering a shock wave capable of immobilizing all (2d6) nearby enemies for a short (1d8) period. The Stun Bear, when thus at leisure, typically avails himself of large mouthfuls of his incapacitaed victims, and is thus a rather deadly opponent.

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